![]() Heck, I can’t even see a calendar of events coming up next week I could be playing for a major championship or competing in a meaningless pro-am. While I’m not exactly clamoring for theatrical dramatics, it would be nice to have something to do other than simply show up to a tournament, change my outfits, pick a few new clubs, and get out on the course. While the visuals are moderately impressive, the career progression feels extremely dry I’m no more emotionally invested in my created character than I am with my morning cup of coffee. On the career path, for example, it only took a few in-game weeks before I was repeating the same course for a different tournament – something that never happens in real life during a season. Not only are there significantly fewer courses (eight real ones and four fictional ones) and playable real-world golfers (12) than the series has had in years, but the modes are very straightforward and lack depth. The more I played Rory McIlroy PGA Tour Golf, however, the more I realized how incomplete it really is. These are limited in scope and, while providing a nice change of pace, aren’t particularly memorable. Another is The Night Club Challenge, a mini-game of sorts featuring various tasks to complete that get harder as you advance. One of them is a par 3 course built around a Battlefield map, replete with grenades for tee box markers and crashed aircraft carriers as obstacles. While the bulk of PGA Tour is built around a simulation-type experience, the game does offer some shorter diversions. ![]()
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